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Our main goal since the first Sandbox was to reduce the damage dealt to tanks frontally and succeeded. Now, we want to balance the penetration chance and amount of damage done to more vulnerable areas on a vehicle, usually covered by spaced armor (screens, external modules and tracks, for example). Now, the probability of penetrating the main armor after the HE shell penetrates the screen will greatly decrease, especially for vehicles with weak side armor. Therefore, the likelihood of receiving a lot of damage when penetrated by a HE shell will also be lower. The effective penetration of the HE shell after passing through spaced armor is reduced by the thickness of the spaced armor, times three. For example:Important: The effective penetration of the HE shell after passing through spaced armor will be reduced. In the previous version of the mechanics, the drop in armor penetration depended on the thickness of the screen. Now, the reduction will depend on the thickness of the screen and a multiplier.
Important: We may need to make additional adjustments to the multiplier during the common test to find the optimal value.
Introducing any changes to artillery and HE shell mechanics will affect the entire game environment. We understand your feedback and concerns and will consider any future changes once the new mechanic is implemented into the game.
We will collate statistical criteria for each group of vehicles, including changes in inflicting damage, efficiency, tanking damage, etc..., and consider which changes are necessary for an individual vehicle or groups of vehicles. The process will consist of three stages:
We value your participation in the testing and discussion of the proposed changes more than ever. Jump in and participate in CT2 and share your feedback!
ź: WoT